Maken Tosch
DUST University Ivy League
8506
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Posted - 2014.05.12 03:09:00 -
[1] - Quote
Original Thread: A Somewhat Complex Solution to Dust Matchmaking - by Maken Tosch
I just wanted to bring this up again now that Legion has been announced. Apart from the Academy Overhaul that I mentioned, what do you think of the following?
Maken Tosch wrote:Open-World Environment! This is where it gets really tough and where the challenge really begins. This is also a great place to use squads at the fullest potential. Because you are entering an open-world environment you will need to make the most out of anything you have. This environment needs to be made available also after graduating from the academy so that graduates have two options available. Join the harsh open-world or go fair-play lobby shooting. Players can switch any time they want. Anyways, back to the open world. There are some things to make this challenging for those who love a challenge and this will likely need planets to be completely open meaning that you are NOT restricted to a burn zone and are allowed to roam the entire terrain.
- Mobile CRUs will carry an X amount of clones in reserve and will be the only places (besides uplinks and the colony you start in) to spawn in. This will make great use of Medium Assault Vehicles if those MAVs ever get implemented in time. If you are not in a player-run corp or if your corp doesn't have a district for producing clones, then you can purchase mini clone packs that can fit on an LAV, Dropship, or MAV (not on HAVs). If you run out of clones, you'll need to dock up and replenish at the nearby NPC colony or use the colony as the only free source of clone spawning.
- If you are a lone wolf and can't afford a vehicle with a mobile CRU and clone packs, then the NPC colony will be your only source of spawning. Uplinks will only work if you have purchased a clone pack and have any clones remaining from it. This means you will have to start over from all the way back in the colony if you happen to die so many kilometers from the colony.
- Engagements are dependent on the security status of the system you are in which would be similar to that of Eve Online's security system. If you are engaged without provocation in high-sec, NPC police drones will arrive quickly to kill the aggressor and aggressor suffers sec status penalty (inside and outside the colony). If engaged in low-sec without provocation, only sec status penalty is suffered (only if in the colony). If in null-sec system, all bets are off as everything is fair game. You can choose to move from system to system if you can afford the travel. Much cheaper travel if you have an Eve player to pick you up.
- You will need to provide your own supply depots and stationary CRUs if you're going to establish camps outside the colonies.
- Hacking installations and vehicles that are not yours doesn't count as an illegal engagement even in high-sec. However, the owners of that property will be free to engage you without NPC intervention and without penalty for at least 5 minutes. Engagement timer will persist even after you die and respawn. Your merc quarters will be the only safe place to be in if you're unable to engage further. If you walk out that door with the timer still on you, you're a dead merc even if inside the colony.
Do you think this is more likely to achieve with Legion much sooner than what was expected from Dust? I would like to see a Dev that can answer this that is working on the open-world aspect of Legion. Cheers.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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